API
Docs Systems Terrain

Terrain

The Terrain System allows you to create expansive outdoor environments quickly and easily in your scenes.

The pages in this section explain how to get started and all the various built-in options for Terrain and how to use them.

The Terrain System is a work in progress, here’s what is supported and what’s not right now.

Feature NameSupportedNot SupportedNotes
Real-time editingBasic sculpting tools & 2 layer texture painting
Import HeightmapsImport from World Machine, GeoGen, Gaia. Anything that can export a 16 bit heightmap.
Level of DetailVery large landscapes possible
Multi-Layer PBR MaterialsSupport up to 32 materials.
Can import multiple splatmaps.
Material Height Blending
Material Anti-Tiling
Physics MaterialsPhysics properties are applied per material used: footstep sounds, bounciness, etc.
FoliageGrass & scatter meshes
Trees
Holes
Nav Mesh
DisplacementVertex displacement