API Reference
Common Structs
19 types
| Type | Name | Description |
|---|---|---|
| struct | Angles | Euler angles. Unlike a Rotation, Euler angles can represent multiple revolutions (rotations) around an axis, but suffer |
| struct | BBox | An Axis Aligned Bounding Box. |
| struct | Capsule | A capsule object, defined by 2 points and a radius. A capsule is a cylinder with round ends (inset half spheres on each |
| struct | Color | Represents a color using 4 floats (rgba), with 0-1 range. |
| struct | Color32 | A 32bit color, commonly used by things like vertex buffers. The functionality on this is purposely left min |
| struct | Cone | A tapered shape between two points with a radius at each end. Supports cones and cylinders, with flat ends. |
| struct | Line | Represents a line in 3D space. |
| struct | Plane Sandbox | Represents a plane. |
| struct | Ray | A struct describing an origin and direction |
| struct | RealTimeSince Sandbox | A convenience struct to easily measure time since an event last happened, based on GlobalNow. Typical usage would see yo |
| struct | RealTimeUntil Sandbox | A convenience struct to easily manage a time countdown, based on GlobalNow. Typical usage would see you assigning to a v |
| struct | Rotation | Represents a Quaternion rotation. Can be interpreted as a direction unit vector (x,y,z) + rotation around the direction |
| struct | Sphere Sandbox | Represents a sphere. |
| struct | TimeSince Sandbox | A convenience struct to easily measure time since an event last happened, based on Now. Typical usage would see you assi |
| struct | TimeUntil Sandbox | A convenience struct to easily manage a time countdown, based on Now. Typical usage would see you assigning to a variabl |
| struct | Transform | A struct containing a position, rotation and scale. This is commonly used in engine to describe entity position, bone po |
| struct | Vector2 | A 2-dimensional vector. Typically represents a position, size, or direction in 2D space. |
| struct | Vector3 | A 3-dimentional vector. Typically represents a position, size, or direction in 3D space. |
| struct | Vector4 | A 4-dimensional vector/point. |