| class | <G>$CF338E16634EC54D8049A06B0E09B078 | |
| class | <M>$52C342ECC3A503D4879A4C578EED277E | |
| class | Account | |
| class | ActionBind | |
| class | AdditionalFile | Represents a file to send to the compiler along with all the code. This is usually
something that the generator turns in |
| class | AdvancedDropdownPanel | A single sliding panel with header, scroll area, and item list. |
| class | AliasAttribute | Alternate class name(s) for this type to the one specified via LibraryAttribute. This info can then be retrieved via Dis |
| class | Animation | Contains one or multiple frames that can be played in sequence. |
| class | AnimationState | Contains the state of a sprite instance's animation playback. |
| class | AssemblyMetadata | |
| class | AssetAttribute | Automatically addeded to a type as a result of using Cloud.Model etc inside. |
| class | AssetAutoTagFilter | |
| class | Attachment | |
| class | AttributeAccess | |
| class | AudioAccessor | |
| class | AutoExposureSetup | |
| class | BaseAttribute | |
| class | BaseListener | Allows creating a class that will exist for as long as a particle.
The methods get called in the particle thread, which |
| class | BeamInstance | Represents an individual beam instance within the effect. |
| class | BlendIndices | |
| class | BlendWeight | |
| class | Block | A keyframe within the animation. |
| class | BloomAccessor | |
| class | Board | |
| class | Board2 | |
| class | Body | |
| class | Body | An action to perform in a branch or loop. |
| class | BodyGroupMaskAttribute | Used to mark properties as a body group mask, so the correct editor can be used |
| class | BodyPart | |
| class | BodyPart | |
| class | Bone | A bone in a BoneCollection. |
| class | Box | A single hitbox on the model. This can be a box, sphere or capsule. |
| class | BroadcastAttribute | Marks a method as being an RPC. It will be called for everyone. |
| class | BroadcastEvent | A message that is broadcast when a frame is displayed. |
| class | Callback | Callback delegate for receiving progress updates. |
| class | CapsulePart | |
| class | CascadeVisualizer | |
| class | CategoryAttribute | Sets the category or the group of a type or a type member.
This info can then be retrieved via DisplayInfo library. |
| class | CategoryEntry | A category entry widget with a forward arrow. |
| class | Child | |
| class | Choice | |
| class | ClassNameAttribute | Set the class name for this type or member.
This info can then be retrieved via DisplayInfo library. |
| class | Clear | |
| class | Clipboard | |
| class | ClothingEntry | |
| class | ClutterStorage | Manages storage and serialization of painted clutter instances.
Uses binary serialization via BlobData for efficient sto |
| class | CollisionDelegate | |
| class | CollisionStopDelegate | |
| class | Color | |
| class | Colors | Using pure primary colors is horrible. Lets make it easier to avoid. |
| class | CommonData | |
| class | ConditionalVisibilityAttribute | Hide a property if a condition matches. |
| class | ConvertAttribute | To allow redirecting in the case where a class has both a string and StringToken version of a method.
We should be able |
| class | CustomizableSerializedProperty | A proxy around a SerializedProperty that allows overriding any property for UI customization.
Unset values fall through |
| class | Danger | |
| class | DataReceivedHandler | Event handler which processes binary messages from the WebSocket service. |
| class | DataStream | |
| class | DecalEntry | |
| class | DefaultValueAttribute | Sometimes with CodeGen we want reflection to be able to get the original initial value
of a property (which is set with |
| class | DependencyComponent | |
| class | DependencyIndex | |
| class | DescriptionAttribute | Sets the description of a type or a type member. This attribute is usually applied automatically by codegen based on the |
| class | DisconnectedHandler | Event handler which fires when the WebSocket disconnects from the server. |
| class | DockInfo | Description of a dock that is available to create by the backend. |
| class | DragEvent | Information about a widget drag and drop event. |
| class | EditorAttribute | Tell the tools or gameui property editor which editor we should be using for this property or type. |
| class | EditorModelAttribute | Declare a model to represent this entity in editor. This is a common attribute so it's leaked out of the Editor namespac |
| class | EntityObject | |
| class | Entry | A facet entry consists of a name, display information and the number of items inside |
| class | Entry | A folder of content stored on disk |
| class | Entry | |
| class | Entry | |
| class | Face | A list of indices indexing into the Vertices list. |
| class | FaceExtents | |
| class | Facet | Describes a facet of a group of items, with a limited
number of each facet with their total item counts |
| class | Feature | A feature is usually displayed as a tab, to break things up in the inspector. They can sometimes be turned on and off. |
| class | FindResult | A result from the call to FindAsync |
| class | ForEachBody<T> | Output signal for a ForEachBody{``0}) node, fired for each element of an enumerable. |
| class | ForRangeBody | Output signal for a Int32) node, fired for each value in the range. |
| class | FractalParameters | Parameters for constructing a fractal
noise field, which layers multiple octaves of a noise function with increasing fre |
| class | Frame | Describes a single animation frame |
| class | FrameAttribute | Called every frame for tools |
| class | Function | An easing function that transforms the linear input into non linear output. |
| class | GizmoControls | Extendable helper to create common gizmos |
| class | GizmoDraw | Contains functions to add objects to the Gizmo Scene. This
is an instantiable class so it's possible to add extensions. |
| class | GizmoHitbox | Contains functions to add objects to the immediate mode Scene. This
is an instantiable class so it's possible to add ext |
| class | GlobalStats | |
| class | Group | A group is a collection of properties that are related to each other, and can be displayed together in the inspector, us |
| class | GroupAttribute | Sets the category or the group of a type or a type member.
This info can then be retrieved via DisplayInfo library. |
| class | Grouping | |
| class | Header | |
| class | HideIfAttribute | Hide this property if a given property within the same class has the given value. Used typically in the Editor Inspector |
| class | HideInEditorAttribute | Hide this in tools/editors. |
| class | HostAttribute | Marks a method as being an RPC. It will only be called on the host. |
| class | HotloadAttribute | |
| class | HullPart | |
| class | IconAttribute | Sets the icon of a type or a type member. Colors are expected in HTML formats, like "rgb(255,255,255)" or "#FFFFFF".
Thi |
| class | IndexBufferLockHandler | |
| class | Input | A named input of a node. Inputs can connect to outputs of other nodes,
or have a constant value. Use !:SetLink(LinkSourc |
| class | Instance | Holds the backend state for a Gizmo scope. This allows us to have multiple different gizmo
states (for multiple views, m |
| class | Item | Describes a type of item that can be in the inventory |
| class | ItemDefinition | Describes a type of item that can be in the inventory |
| class | ItemEntry | A leaf item entry widget. |
| class | Joint | |
| class | JsonConvert | |
| class | Keyboard | Keyboard related glyph methods. |
| class | LipSyncAccessor | |
| class | ListenerState | One of these is created for every listener that uses an audio processor. |
| class | ListResult | Represents the actual response from the api |
| class | LoopedSound | |
| class | Map | Stats for the current map |
| class | Map | Stats for the current map |
| class | MapEditor | Events that happen within the map editor. |
| class | MapViewContextMenu | Called when the map view is right clicked, Menu is passed. |
| class | MaterialGroupAttribute | Used to mark a property as a material group, for the editor |
| class | MaterialOverrideAttribute | Used to mark a property as a material material override dictionary, for the editor |
| class | MeshPart | |
| class | MessageReceivedHandler | Event handler which processes text messages from the WebSocket service. |
| class | MinMaxAttribute | Mark property as having a minimum and maximum value. |
| class | ModelEntry | Entry for a model, including its material group and body group settings. |
| class | MorphAccessor | |
| class | Mounting | |
| class | Network | |
| class | NetworkAccessor | |
| class | Normal | |
| class | OnInspectArgs | |
| class | OnSpeechResult | Called when we have a result from speech recognition. |
| class | OrderAttribute | Visual order of this member for UI purposes.
This info can then be retrieved via DisplayInfo library. |
| class | Organization | Represents an organization on Asset Party. Organization owns packages. |
| class | Output | A named output of a node. Use SetLink(LinkSource),
or SetLinks(LinkSource[]) to connect this
output to an input. |
| class | Overlay | Provides static methods for displaying various modal overlays in the game UI.
The Overlay class allows you to open moda |
| class | OwnerAttribute | Marks a method as being an RPC. It will only be called on owner of this object. |
| class | PackageManifest | |
| class | Parameter<T> | Base class for properties, inputs, and outputs of nodes. |
| class | ParameterAccessor | |
| class | Parameters | Parameters for constructing a noise field. Use FractalParameters if you
want a noise field made from multiple octaves. |
| class | Part | |
| class | Patch | Represents a complete set of changes to be applied to a JSON structure. |
| class | PlaceholderAttribute | Add placeholder text, typically displayed for string properties when the text entry field is empty.
This info can then b |
| class | PlayerStats | |
| class | Pointer | Represents a JSON Pointer as defined in RFC 6901. |
| class | PointerJsonConverter | Custom JSON converter for the Pointer class that serializes a Pointer as a string
and deserializes a string back into a |
| class | PolygonMesh | A list of vertices and faces. |
| class | Position | |
| class | Prefabs | |
| class | Pressed | Access to the currently pressed path information |
| class | Primary | A visually distinct button. |
| class | Probe | Per-probe data including position offset and active state. |
| class | Program | The results of an individual shader program compile (PS, VS etc) |
| class | ProjectFile | A single file in the project revision manifest |
| class | Projects | |
| class | Property | A named constant value stored inside a node. |
| class | PropertyChangedDelegate | |
| class | PropertyFinishEditDelegate | |
| class | PropertyPath | Describes the path to a SerializedProperty from either a GameObject
or Component. |
| class | PropertyPreChangeDelegate | |
| class | PropertyStartEditDelegate | |
| class | Proxy | Allows easily creating SerializedProperty classes that wrap other properties. |
| class | PublishSettings | This is data that is saved in an asset's meta file under "publish" to configure
its project for uploading. |
| class | Query | Query the Steam Workshop for items |
| class | QueryItem | Details about a UGC item returned from a Steam Workshop query |
| class | QueryResult | The results of a Steam Workshop query |
| class | QueuedFile | |
| class | ResourceIdentityAttribute | Mark a ResourceCompiler. This is used to identify the compiler for a specific file extension, or compiler. |
| class | Results | The results of a shader compile |
| class | SandboxSystemExtensions | |
| class | SandboxSystemExtensions | |
| class | SceneObjectFlagAccessor | |
| class | SceneSettings | |
| class | Scope | |
| class | Screenshot | |
| class | SelectionChanged | Called when the user selects / deselects any object in the map and is changed. |
| class | SequenceAccessor | |
| class | SerializeOptions | |
| class | ShaderSchema | |
| class | ShowContextMenuEvent | Event args for ShowContextMenuEvent) events. |
| class | ShowIfAttribute | Show this property if a given property within the same class has the given value. Used typically in the Editor Inspector |
| class | Small | |
| class | SpawnableAttribute | This entity is expected to be spawnable in-game, like from Sandbox's spawnmenu. |
| class | SpherePart | |
| class | State | |
| class | State | |
| class | State | |
| class | State | |
| class | State | |
| class | StingSound | |
| class | Subtitle | |
| class | TagAttribute | Adds a single or multiple tags for this type or member. Tags can then be retrieved via DisplayInfo library. |
| class | Tangent | |
| class | TemporaryEffect | Destroys a GameObject after a number of seconds. If the GameObject or its children have any
components that implement I |
| class | TerrainMaterialSettings | |
| class | TexCoord | |
| class | TextSceneObject | |
| class | TextureChangedDelegate | |
| class | TextureChangedDelegate | |
| class | ThumbnailRendererAttribute | Should target a static method like
`public static Pixmap RenderThumbnail( Asset thumbnail )`
where the method returns a |
| class | TimeRangeAttribute | For use with Curves, allows you to define a custom range for the time |
| class | Timings | |
| class | Title | |
| class | TitleAttribute | Sets the title or a "nice name" of a type or a type member.
This info can then be retrieved via DisplayInfo library. |
| class | ToggleGroupAttribute | Very much like a GroupAttribute, except we're indicating that the group can be toggle on and off using the named propert |
| class | TrackedObjectDefinition | Defines characteristics of an object type that should be tracked within a JSON tree structure.
These definitions are use |
| class | TransitionFunction | |
| class | TriggerDelegate | |
| class | TypeHintAttribute | Hint that this type is expected to be this. This is used internally for
the editor UX to hint that a type of a value sho |
| class | UI | Static materials for UI rendering purposes. |
| class | ValidateAttribute | Validates a property using a method. |
| class | ValueRangeAttribute | For use with Curves, allows you to define a custom range for the value |
| class | VariableCollection | A collection of variabnles that have been configured for this scene |
| class | VertexBufferLockHandler<T> | |
| class | VoiceRecording | |
| class | VR | |
| class | VSCodeExtensions | |
| class | WithCornerIcon | |
| class | WithNumber | |
| class | WriteSubGraphDelegate | |