API Reference
Network
19 types
| Type | Name | Description |
|---|---|---|
| class | BroadcastAttribute | Marks a method as being an RPC. It will be called for everyone. |
| class | BroadcastAttribute Sandbox | Marks a method as being an RPC that when invoked will be called for all connected clients including the host. The state |
| class | BroadcastEvent | A message that is broadcast when a frame is displayed. |
| enum | BroadcastEventType | |
| class | Connection Sandbox | A connection, usually to a server or a client. |
| struct | ConnectionStats Sandbox.Network | |
| class | GameNetworkSystem Sandbox.Network | An instance of this is created by the NetworkSystem when a server is joined, or created. You should not try to create th |
| struct | HostStats Sandbox.Network | |
| struct | InitialSnapshotResponse Sandbox.Network | |
| struct | LobbyConfig Sandbox.Network | |
| struct | LobbyInformation Sandbox.Network | |
| enum | LobbyPrivacy Sandbox.Network | |
| struct | MountedVPKsResponse Sandbox.Network | |
| struct | NetworkFile Sandbox.Network | |
| class | NetworkSocket Sandbox.Network | |
| struct | ReconnectMsg Sandbox.Network | Sent to the server to tell clients to reconnect. This is sent when the server is changing games, or maps, and wants the |
| class | Rpc Sandbox | |
| class | RpcAttribute Sandbox | Marks a method as being an RPC. This means that it can be called over the network. |
| struct | SnapshotMsg Sandbox.Network |