API Reference

Scene System

14 types

Type Name Description
class ClutterGridSystem Sandbox.Clutter Game object system that manages clutter generation. Handles infinite streaming layers and executes generation jobs.
class CollisionSoundSystem Sandbox This system exists to collect pending collision sounds and filter them into a unique set, to avoid unnesssary sounds pla
class DebugOverlaySystem Sandbox
class DecalGameSystem Sandbox
class GameObject Sandbox An object in the scene. Functionality is added using Components. A GameObject has a transform, which explains its positi
class GameObjectSystem Sandbox Allows creation of a system that always exists in every scene, is hooked into the scene's lifecycle, and is disposed wh
class GameObjectSystem<T> Sandbox A syntax sugar wrapper around GameObjectSystem, which allows you to access your system using SystemName.Current instead
class GameTransform Sandbox
class MovieBoneAnimatorSystem Sandbox.MovieMaker.Properties Coordinates playing bone animations from MoviePlayers. Holds a BoneAccessor for SkinnedModelRenderers in the scene, whic
class PostProcessSystem Sandbox Manages post-processing effects for cameras and volumes within a scene, handling their application during rendering and
class Scene Sandbox
class SceneAnimationSystem Sandbox
class SceneSpriteSystem Sandbox
class VolumeSystem Sandbox.Volumes A base GameObjectSystem for handling of IVolume components. You can use this to find volume components by position.