struct
Trace
public sealed struct Trace Trace for tools, not to be confused with SceneTrace
Methods
static Trace Ray(Vector3 from, Vector3 to) Create a trace ray.
from — Start position in world space. to — End position in world space. Trace MeshesOnly() Only trace against hammer mesh geometry ( CMapMesh nodes )
Trace SkipToolsMaterials() Don't hit tools materials (materials with the tools.toolsmaterial attribute)
TraceResult Run(MapWorld world) Runs a trace against given world.