Api Editor GameMode
class

GameMode

public static abstract sealed class GameMode

Registers a widget with the input system, so it uses SDL.

Methods

static Void SetPlayWidget(SceneRenderingWidget widget)

Given a widget, register it for SDL input, and tell the engine this is the swapchain we have

widget
static Void ClearPlayMode()
Assembly: Sandbox.Tools Namespace: Editor Full Name: Editor.GameMode