class
EditorPreferences
public static abstract sealed class EditorPreferences Properties
| Name | Type | Description |
|---|---|---|
NotificationPopups static | Boolean | |
NotificationSounds static | Boolean | |
ClearConsoleOnPlay static | Boolean | |
FullScreenOnPlay static | Boolean | |
FastHotload static | Boolean | |
CompileNotifications static | NotificationLevel | |
ErrorNotificationTimeout static | Single | The amount of seconds to keep a notification open if it's an error |
CameraFieldOfView static | Single | Camera field of view |
CameraZNear static | Single | The closest thing to render |
CameraZFar static | Single | The furthest thing to render |
CameraMovementSmoothing static | Single | Should we smooth the movement of the camera. This is the smooth time, in seconds. No smoothing feels pretty jarring, but a bit feels nice. Once you get over half a second it makes everything feel slow and horrible. |
CameraSpeed static | Single | How fast should the camera move |
CameraSensitivity static | Single | |
CreateObjectsAtOrigin static | Boolean | |
InvertOrbitZoom static | Boolean | Should the orbit camera zoom be inverted? Inverted: mouse up/left zooms in, mouse down/right zooms outStandard: mouse down/right zooms in, mouse up/left zooms out |
OrbitZoomSpeed static | Single | How fast should the orbit camera zoom? |
CameraInvertPan static | Boolean | Should the camera panning be inverted? |
HideRotateCursor static | Boolean | Should we hide the eye cursor when rotating the scene camera? |
HidePanCursor static | Boolean | Should we hide the eye cursor when panning scene camera? |
HideOrbitCursor static | Boolean | Should we hide the eye cursor when orbiting scene camera? |
BackfaceSelection static | Boolean | Should we hit the back faces when tracing meshes |
BoundsPlacement static | Boolean | Use bounds when dragging in objects |
PasteAtCursor static | Boolean | When enabled, pasted or duplicated objects are placed under the cursor and aligned to the hit surface. |
UndoSounds static | Boolean | Controls whether a sound is played for any undo/redo operation (success or failure) |
ShortcutOverrides static | Dictionary<String, String> | Overrides for any Editor shortcuts. |
WindowedLocalInstances static | Boolean | Whether new game instances spawned by the editor are in windowed mode. |
NewInstanceCommandLineArgs static | String | Command-line arguments for new game instances spawned by the editor. |
DedicatedServerCommandLineArgs static | String | Command-line arguments for new game instances spawned by the editor. |