Api Sandbox Network ReconnectMsg
struct

ReconnectMsg

public sealed struct ReconnectMsg

Sent to the server to tell clients to reconnect. This is sent when the server is changing games, or maps, and wants the current players to follow them to the new game, or map. We send the Game and Map to the best of our knowledge, so the client can maybe preload them, while we are.

Properties

Name Type Description
Game String
Map String
Assembly: Sandbox.Engine Namespace: Sandbox.Network Full Name: Sandbox.Network.ReconnectMsg