class
GameTransform
public class GameTransform Properties
| Name | Type | Description |
|---|---|---|
GameObject | GameObject | |
Proxy | TransformProxy | |
InterpolatedLocal | Transform | The current interpolated local transform. |
Local | Transform | The current local transform. |
World | Transform | The current world transform. |
Position | Vector3 | The position in world coordinates. |
Rotation | Rotation | The rotation in world coordinates. |
Scale | Vector3 | The scale in world coordinates. |
LocalPosition | Vector3 | Position in local coordinates. |
LocalRotation | Rotation | Rotation in local coordinates. |
LocalScale | Vector3 | Scale in local coordinates. |
Methods
Void LerpTo(Transform target, Single frac) Performs linear interpolation between this and the given transform.
target — The destination transform. frac — Fraction, where 0 would return this, 0.5 would return a point between this and given transform, and 1 would return the given transform. IDisposable DisableProxy() Disable the proxy temporarily
Void ClearInterpolation() Clear any interpolation and force us to reach our final destination immediately. If we own this object we'll tell other clients to clear interpolation too when they receive the next network update from us.
Void ClearLerp() Fields
| Name | Type | Description |
|---|---|---|
OnTransformChanged | Action | Called when the transform is changed |