Api Sandbox GameObjectSystem
class

GameObjectSystem

public abstract class GameObjectSystem

Allows creation of a system that always exists in every scene, is hooked into the scene's lifecycle, and is disposed when the scene is disposed.

Constructors

GameObjectSystem(Scene scene)

Properties

Name Type Description
Scene Scene
Id virtual Guid

Methods

virtual Void Dispose()
Assembly: Sandbox.Engine Namespace: Sandbox Full Name: Sandbox.GameObjectSystem