class
PostProcessSystem
public sealed class PostProcessSystem : GameObjectSystem<T> Manages post-processing effects for cameras and volumes within a scene, handling their application during rendering and editor preview stages.
Remarks
This system coordinates the collection and application of post-process effects based on camera position and active post-process volumes. In editor mode, it supports previewing effects for selected volumes or cameras. Implements both scene stage and render thread interfaces to integrate with the rendering pipeline.
Constructors
PostProcessSystem(Scene scene)