class
MovieBoneAnimatorSystem
public sealed class MovieBoneAnimatorSystem : GameObjectSystem<T> Coordinates playing bone animations from MoviePlayers. Holds a BoneAccessor for SkinnedModelRenderers in the scene, which store any movie-controlled bone transforms.
Constructors
MovieBoneAnimatorSystem(Scene scene) Methods
Void UpdateBones() Applies any active movie-driven bone transformations.
Void ClearBones(SkinnedModelRenderer renderer) Clears all movie-driven bone transformations for the given .
Transform GetParentSpaceBone(SkinnedModelRenderer renderer, Int32 index) Gets the current movie-driven parent-space transform for the given bone. If this bone isn't currently being controlled by a movie, returns its current transform.
Void SetParentSpaceBone(SkinnedModelRenderer renderer, Int32 index, Transform transform) Sets the current movie-driven parent-space transform for the given bone.
Assembly:
Sandbox.Engine Namespace: Sandbox.MovieMaker.Properties Full Name: Sandbox.MovieMaker.Properties.MovieBoneAnimatorSystem