public sealed struct Body
Represents a Rigidbody attached to a specific bone with a local transform.
Body(Rigidbody Component, Int32 Bone, Transform LocalTransform)
Component
Rigidbody
Bone
Int32
LocalTransform
Transform
Void Deconstruct(Rigidbody Component, Int32 Bone, Transform LocalTransform)
Sandbox.Engine
Sandbox.ModelPhysics.Body