Api Point
struct

Point

public sealed struct Point

Point that defines part of the spline. Two consecutive points define a segment of the spline. The Position, In/Out Handles and / properties are used to define the shape of the spline. P1 (Position) P1 (In) ▼ P1 (Out) o──────═══X═══──────o ───/ \─── ──/ \── -/ \- / \ | | P0 X X P2

Constructors

Point()

Fields

Name Type Description
Position Vector3 The position of the spline point.
In Vector3 Position of the In handle relative to the point position.
Out Vector3 Position of the Out handle relative to the point position.
Mode HandleMode Describes how the spline should behave when entering/leaving a point. The mmode and the handles In and Out position will determine the transition between segments.
Roll Single Roll/Twist around the tangent axis.
Scale Vector3 X = Scale Length, Y = Scale Width, Z = Scale Height
Up Vector3 Custom up vector at a spline point, can be used to calculate tangent frames (transforms) along the spline. This allows fine grained control over the orientation of objects following the spline.
Assembly: Sandbox.System Declaring Type: Spline Full Name: Sandbox.Spline.Point