Api Animation
class

Animation

public class Animation

Contains one or multiple frames that can be played in sequence.

Constructors

Animation()

Properties

Name Type Description
Name String The name of the animation. Allows you to play specific animations by name.
FrameRate Single The speed of the animation in frames per second.
Origin Vector2 The point at which the rendered sprite is anchored from. This means scaling/rotating a sprite will do so around the origin.
LoopMode LoopMode The loop mode of the animation. This determines what should happen when the animation reaches the final frame in playback.
Frames List<Frame> A list of frames that make up the animation. Each frame is a texture that will be displayed in sequence.
IsAnimated Boolean True if we have more than one frame
Assembly: Sandbox.Engine Declaring Type: Sprite Full Name: Sandbox.Sprite.Animation