struct
Configuration
public sealed struct Configuration Constructors
Configuration() Properties
| Name | Type | Description |
|---|---|---|
RootNamespace | String | |
DefineConstants | String | |
NoWarn | String | |
WarningsAsErrors | String | |
TreatWarningsAsErrors | Boolean | |
Nullables | Boolean | |
Whitelist | Boolean | If true, we will be using the whitelist system. If false then this package won't be "sandboxed", so won't be able to be published on the platform. |
Unsafe | Boolean | If true, we'll compile with /unsafe. This means that the package won't be able to be published on the platform. |
ReleaseMode | ReleaseMode | The current release mode. This only matters during local development. Published games are always built in release mode, where optimizations are enabled and debugging is limited (breakpoints, sequence points, and locals may be unavailable). |
AssemblyReferences | List<String> | References to non-package assemblies, by assembly name. |
ReplacementDirectives | Dictionary<String, String> | Maps file patterns to preprocessor directives they should be wrapped in |
IgnoreFolders | HashSet<String> | Folders to ignore when walking the tree |
DistinctAssemblyReferences | IReadOnlySet<String> | Each unique element of AssemblyReferences |
Methods
Void Clean() HashSet<String> GetPreprocessorSymbols() Fetches the preprocessor symbols, which might've changed based on criteria
CSharpParseOptions GetParseOptions() Returns the CSharpParseOptions for this configuration, which includes the preprocessor symbols defined in DefineConstants.