interface
ITemporaryEffect
public interface ITemporaryEffect Allows components to indicate their state in a generic way. This is useful if you have a temporary effect system in which you want to remove GameObjects when their effects have all finished.
Properties
| Name | Type | Description |
|---|---|---|
IsActive virtual | Boolean | Should return true if the effect is active in a visible way |
Methods
virtual Void DisableLooping() Indicates to the target object that we want it to die. If it's looping then it should stop now and put itself in a state where it will eventually die.
static Void DisableLoopingEffects(GameObject go) Disable the any looping effects. This indicates to the target object that we want it to die soon.