class
SceneObjectFlagAccessor
public class SceneObjectFlagAccessor Properties
| Name | Type | Description |
|---|---|---|
CastShadows | Boolean | Whether this scene object should cast shadows. |
IsOpaque | Boolean | |
IsTranslucent | Boolean | |
IsDecal | Boolean | |
OverlayLayer | Boolean | |
ExcludeGameLayer | Boolean | Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it. |
ViewModelLayer | Boolean | |
SkyBoxLayer | Boolean | |
NeedsLightProbe | Boolean | |
NeedsEnvironmentMap | Boolean | True if this object needs cubemap information |
WantsFrameBufferCopy | Boolean | Automatically sets the "FrameBufferCopyTexture" attribute within the material. This does the same thing as Render.CopyFrameBuffer(); except automatically if the pass allows for it. |
IncludeInCubemap | Boolean | Draw this in cubemaps |
WantsPrePass | Boolean |
Assembly:
Sandbox.Engine Declaring Type: SceneObject Full Name: Sandbox.SceneObject.SceneObjectFlagAccessor