Cloud
public static abstract sealed class Cloud For accessing assets from the cloud - from code
Methods
static String Asset(String ident) Returns the path of the asset referenced by this package
static Model Model(String ident) Loads a model from the cloud by its identifier. The asset is downloaded during code compilation, so it's treated like a local model since it's shipped along with your package. If you wish to load a model at runtime, use Boolean) instead.
ident — The cloud ident/url of the model static Material Material(String ident) Loads a material from the cloud by its identifier. The asset is downloaded during code compilation, so it's treated like a local material since it's shipped along with your package. If you wish to load a material at runtime, use Boolean) instead.
ident — The cloud ident/url of the material static ParticleSystem ParticleSystem(String ident) static SoundEvent SoundEvent(String ident) Loads a sound event from the cloud by its identifier. The asset is downloaded during code compilation, so it's treated like a local particle system since it's shipped along with your package. If you wish to load a sound event at runtime, use Boolean) instead.
ident — The cloud ident/url of the particle system static Shader Shader(String ident) Loads a shader from the cloud by its identifier. The asset is downloaded during code compilation, so it's treated like a local shader since it's shipped along with your package. If you wish to load a shader at runtime, use Boolean) instead.
ident — The cloud ident/url of the shader static Task<T> Load(String ident, Boolean withCode = False) Loads a resource asynchronously from the cloud by its identifier, downloading the package if the client doesn't have it locally.
static Boolean IsInstalled(String ident) Checks if a cloud package is installed.
static Task Load(String ident) Loads a cloud package asynchronously from the cloud by its identifier
static Package ResolvePrimaryAsset(String assetPath) Resolve a primary asset to a loaded package
static Package[] ResolvePrimaryAssetsFromJson(JsonNode jso) Given a json value, walk it and find paths, resolve them to packages
static Package[] ResolvePrimaryAssetsFromJson(String json) Given a json string, walk it and find paths, resolve them to packages