class
NetworkingSettings
public class NetworkingSettings : ConfigData A class that holds all configured networking settings for a game. This is serialized as a config and shared from the server to the client.
Constructors
NetworkingSettings() Properties
| Name | Type | Description |
|---|---|---|
DestroyLobbyWhenHostLeaves | Boolean | Whether to disband the game lobby when the host leaves. |
AutoSwitchToBestHost | Boolean | Whether to periodically switch to the best host candidate. Candidates are scored based on their average ping and connection quality to all other peers. |
ClientsCanSpawnObjects | Boolean | By default, can clients create objects. This can be changed per connection after join. |
ClientsCanRefreshObjects | Boolean | By default, can clients refresh objects. This can be changed per connection after join. |
ClientsCanDestroyObjects | Boolean | By default, can clients destroy objects. This can be changed per connection after join. |
UpdateRate | Single | The frequency at which the network system will send updates to clients. Higher is better but you probably want to stay in the 10-60 range. |