class
VerletRope
public class VerletRope : Component Verlet integration-based rope physics simulation component.
Constructors
VerletRope() Properties
| Name | Type | Description |
|---|---|---|
Attachment | GameObject | The GameObject the end of the rope attaches to. |
LinkedRenderer | LineRenderer | The LineRenderer used to visualize the rope. |
Slack | Single | Additional slack, added to the rope length. |
SegmentCount | Int32 | Number of segments in the rope. Higher values increase visual fidelity and collision accuracy but quickly reduce performance. |
Radius | Single | Radius of the rope for collision detection. |
LengthOverride | Single | Controls the rope's length directly, will override the initial length and slack will not be applied. When set to 0, the rope's initial length between attachment points is used. |
Stiffness | Single | Rope stiffness factor. Higher values make the rope more rigid. |
DampingFactor | Single | Dampens rope movement. Higher values make the rope settle faster. |
SoftBendFactor | Single | Controls how easily the rope bends. Lower values allow more bending, higher values make it stiffer. |