class
PhysicsBodyBuilder
public sealed class PhysicsBodyBuilder Provides ability to generate a physics body for a Model at runtime. See String)
Properties
| Name | Type | Description |
|---|---|---|
Mass | Single | The mass of the body in kilograms. Set to 0 to calculate automatically from its shapes and density. |
Surface | Surface | The surface properties applied to this body. |
BindPose | Transform | The bind pose transform used when attaching this body to a bone. |
BoneName | String | The name of the bone this body is attached to, or null if not attached. |
Methods
PhysicsBodyBuilder SetMass(Single mass) PhysicsBodyBuilder SetSurface(Surface surface) PhysicsBodyBuilder SetBindPose(Transform bindPose) PhysicsBodyBuilder SetBoneName(String boneName) PhysicsBodyBuilder AddSphere(Sphere sphere, Transform? transform = null) PhysicsBodyBuilder AddCapsule(Capsule capsule, Transform? transform = null) PhysicsBodyBuilder AddHull(Span<Vector3> points, Transform? transform = null, HullSimplify? simplify = null) PhysicsBodyBuilder AddMesh(Span<Vector3> vertices, Span<UInt32> indices, Span<Byte> materials)