class
AmbientOcclusion
public sealed class AmbientOcclusion : BasePostProcess<T> Adds an approximation of ambient occlusion using Screen Space Ambient Occlusion (SSAO). It darkens areas where ambient light is generally occluded from such as corners, crevices and surfaces that are close to each other.
Constructors
AmbientOcclusion() Properties
| Name | Type | Description |
|---|---|---|
ComponentVersion virtual | Int32 | |
Intensity | Single | The intensity of the darkening effect. Has no impact on performance. |
Radius | Int32 | Maximum distance of samples from pixel when determining its occlusion, in world units. |
FalloffRange | Single | Gently reduce sample impact as it gets out of the effect's radius bounds |
DenoiseMode | DenoiseModes | How we should denoise the effect |
ThinCompensation | Single | Slightly reduce impact of samples further back to counter the bias from depth-based (incomplete) input scene geometry data |
Quality | SampleQuality |
Methods
virtual Void Render()