class
ParticleTextRenderer
public sealed class ParticleTextRenderer : ParticleRenderer Renders particles as 2D sprites
Constructors
ParticleTextRenderer() Properties
| Name | Type | Description |
|---|---|---|
Text | Scope | |
Pivot virtual | Vector2 | |
Scale virtual | Single | |
DepthFeather virtual | Single | |
FogStrength virtual | Single | |
Additive virtual | Boolean | |
Shadows virtual | Boolean | |
Lighting virtual | Boolean | |
Opaque virtual | Boolean | Indicates whether the sprite is opaque, optimizing rendering by skipping sorting. |
TextureFilter virtual | FilterMode | |
FaceVelocity virtual | Boolean | Aligns the sprite to face its velocity direction. |
RotationOffset virtual | Single | Offset applied to the rotation when facing velocity. |
MotionBlur virtual | Boolean | Enables motion blur effects for the sprite. |
LeadingTrail virtual | Boolean | Determines whether the motion blur effect includes a leading trail. |
BlurAmount virtual | Single | Amount of blur applied to the sprite during motion blur. |
BlurSpacing virtual | Single | Spacing between blur samples in the motion blur effect. |
BlurOpacity virtual | Single | Opacity of the blur effect applied to the sprite. |
Alignment virtual | BillboardAlignment | Alignment mode for the sprite's billboard behavior. |
SortMode | ParticleSortMode | Sorting mode used for rendering particles. |
IsSorted virtual | Boolean | Interface property to determine if particles should be sorted |
RenderTexture virtual | Texture | Provides texture for rendering the sprite |