Api Sandbox ParticleTextRenderer
class

ParticleTextRenderer

public sealed class ParticleTextRenderer : ParticleRenderer

Renders particles as 2D sprites

Constructors

ParticleTextRenderer()

Properties

Name Type Description
Text Scope
Pivot virtual Vector2
Scale virtual Single
DepthFeather virtual Single
FogStrength virtual Single
Additive virtual Boolean
Shadows virtual Boolean
Lighting virtual Boolean
Opaque virtual Boolean Indicates whether the sprite is opaque, optimizing rendering by skipping sorting.
TextureFilter virtual FilterMode
FaceVelocity virtual Boolean Aligns the sprite to face its velocity direction.
RotationOffset virtual Single Offset applied to the rotation when facing velocity.
MotionBlur virtual Boolean Enables motion blur effects for the sprite.
LeadingTrail virtual Boolean Determines whether the motion blur effect includes a leading trail.
BlurAmount virtual Single Amount of blur applied to the sprite during motion blur.
BlurSpacing virtual Single Spacing between blur samples in the motion blur effect.
BlurOpacity virtual Single Opacity of the blur effect applied to the sprite.
Alignment virtual BillboardAlignment Alignment mode for the sprite's billboard behavior.
SortMode ParticleSortMode Sorting mode used for rendering particles.
IsSorted virtual Boolean Interface property to determine if particles should be sorted
RenderTexture virtual Texture Provides texture for rendering the sprite
Assembly: Sandbox.Engine Namespace: Sandbox Full Name: Sandbox.ParticleTextRenderer