| interface | IActionTrack | Unused, will describe running actions in the scene. |
| interface | IComponentCapturer | When added to a MovieRecorderOptions, handles how to capture the properties of
a particular component type. |
| interface | IDynamicBlock | A ITrackBlock that can change dynamically, usually for previewing edits / live recordings. |
| interface | IInterpolator<T> | Interpolates between two values of the same type. |
| interface | IMovieClip | A collection of ITracks describing properties changing over time and actions being invoked. |
| interface | IMovieProject | An editor-only movie project that can be compiled into a MovieClip. |
| interface | IMovieResource | A container for a MovieClip, including optional EditorData. |
| interface | IMovieTrackRecorder | Watches some object or property in the scene, capturing
its state whenever Capture is called. |
| interface | IPropertyBlock | A IPropertySignal with a defined start and end time. |
| interface | IPropertyBlock<T> | A IPropertySignal`1 with a defined start and end time. |
| interface | IPropertySignal | Describes a value that changes over time. |
| interface | IPropertySignal<T> | |
| interface | IPropertyTrack | Controls an ITrackProperty in the scene. Defines what value that property should have
at each moment of time. |
| interface | IPropertyTrack<T> | |
| interface | IReferenceTrack | Maps to an ITrackReference in a scene, which binds to a GameObject
or Component. |
| interface | IReferenceTrack<T> | |
| interface | ITrack | Maps to a ITrackTarget in a scene, and describes how it changes over time. |
| interface | ITrackBlock | A time region where something happens in a movie track. |
| interface | ITrackProperty | A target referencing a member property or field of another target. |
| interface | ITrackProperty<T> | |
| interface | ITrackReference | A target referencing a GameObject or Component in the scene. |
| interface | ITrackReference<T> | |
| interface | ITrackTarget | Something in the scene that is being controlled by an ITrack.
This could be a GameObject or Component refere |
| interface | ITrackTarget<T> | |