enum
NetworkMode
public sealed enum NetworkMode : Enum Specifies how a GameObject should be networked.
Enum Values
| Name | Value | Description |
|---|---|---|
Never | | Never network this GameObject. |
Object | | Network this GameObject as a single network object. Objects networked in this way can have an owner, and synchronized properties with SyncAttribute. |
Snapshot | | Network this GameObject to other clients as part of the Scene snapshot. |