struct
TrailTextureConfig
public sealed struct TrailTextureConfig Defines how a trail is going to be textured. Used by TrailRenderer.
Constructors
TrailTextureConfig() Properties
| Name | Type | Description |
|---|---|---|
Default static | TrailTextureConfig | |
Texture | Texture | |
Material | Material | |
WorldSpace | Boolean | |
UnitsPerTexture | Single | |
Scale | Single | |
Offset | Single | |
Scroll | Single | |
FilterMode | FilterMode | |
TextureAddressMode | TextureAddressMode | |
Clamp | Boolean | If true the texture will be clamped instead of repeating |
Methods
Boolean DoesMaterialUseLineShader(Material value)