Api Sandbox Terrain
class

Terrain

public sealed class Terrain : Collider

Terrain renders heightmap based terrain.

Constructors

Terrain()

Properties

Name Type Description
EnableCollision Boolean
IsConcave virtual Boolean
Storage TerrainStorage
MaterialOverride Material
TerrainSize Single Uniform world size of the width and length of the terrain.
TerrainHeight Single World size of the maximum height of the terrain.
ClipMapLodLevels Int32
ClipMapLodExtentTexels Int32
SubdivisionFactor Int32
SubdivisionLodCount Int32
RenderType ShadowRenderType
HeightMap Texture
ControlMap Texture
ComponentVersion virtual Int32

Methods

Void Create()

Call on enable or storage change

Boolean RayIntersects(Ray ray, Single distance, Vector3 position)

Given a world ray, finds out the LOCAL position it intersects with this terrain.

Void SyncCPUTexture(SyncFlags flags, RectInt region)

Downloads dirty regions from the GPU texture maps onto the CPU, updating collider data and making changes saveable. This is used from the editor after modifying.

Void SyncGPUTexture()

Updates the GPU texture maps with the CPU data

TerrainMaterialInfo? GetMaterialAtWorldPosition(Vector3 worldPosition)

Gets terrain material information at a world position. Returns null if the position is outside terrain bounds.

Void UpdateMaterialsBuffer()

Upload the Materials buffer, this should be called when materials are added, removed or modified.

Assembly: Sandbox.Engine Namespace: Sandbox Full Name: Sandbox.Terrain