namespace
Sandbox.Physics
12 types
Classes
| Type | Name | Description |
|---|---|---|
| class | BallSocketJoint | A ballsocket constraint. |
| class | CollisionRules | This is a JSON serializable description of the physics's collision rules. This allows us to send it to the engine - and |
| class | ControlJoint | The control joint is designed to control the movement of a body while remaining responsive to collisions. A spring can |
| class | FixedJoint | A generic "rope" type constraint. |
| class | HingeJoint | A hinge-like constraint. |
| class | PhysicsJoint | A physics constraint. |
| class | PhysicsSettings | |
| class | PulleyJoint | A pulley constraint. Consists of 2 ropes which share same length, and the ratio changes via physics interactions. |
| class | SliderJoint | A slider constraint, basically allows movement only on the arbitrary axis between the 2 constrained objects on creation. |
| class | SpringJoint | A rope-like constraint that is has springy/bouncy. |
Structs
| Type | Name | Description |
|---|---|---|
| struct | PhysicsPoint | Used to describe a point on a physics body. This is used for things like joints where you want to pass in just a body, o |
| struct | PhysicsSpring | Spring related settings for joints such as FixedJoint. |