class
EnvmapProbe
public sealed class EnvmapProbe : Component A cubemap probe that captures the environment around it.
Constructors
EnvmapProbe() Properties
| Name | Type | Description |
|---|---|---|
Mode | EnvmapProbeMode | |
Projection | ProjectionMode | |
TintColor | Color | |
Bounds | BBox | |
Feathering | Single | |
Priority | Int32 | Gets or sets the priority level for the object. |
Texture | Texture | If this is set, the EnvmapProbe will use a custom cubemap texture instead of rendering dynamically |
BakedTexture | Texture | The texture that was baked for this envmap probe |
RenderDynamically | Boolean | |
Resolution | CubemapResolution | Resolution of the cubemap texture |
ZNear | Single | |
ZFar | Single | |
UpdateStrategy | CubemapDynamicUpdate | |
MaxDistance | Single | Only update dynamically if we're this close to it |
DelayBetweenUpdates | Single | |
FrameInterval | Int32 | |
MultiBounce | Boolean | Minimum amount of reflection bounces to render when first enabled before settling, at cost of extra performance on load Often times you don't need this |
ComponentVersion virtual | Int32 |
Methods
Task Bake(CancellationToken ct = null) Bake this envmap now. This will stop it being dynamic if it was.
static Task BakeAll() Fields
| Name | Type | Description |
|---|---|---|
Dirty | Boolean |