namespace
Sandbox.Clutter
11 types
Classes
| Type | Name | Description |
|---|---|---|
| class | ClutterComponent | Clutter scattering component supporting both infinite and volumes. |
| class | ClutterDefinition | A weighted collection of Prefabs and Models for random selection during clutter placement. |
| class | ClutterEntry | Represents a single weighted entry in a ClutterDefinition. Contains either a Prefab or Model reference along with spawn |
| class | ClutterGridSystem | Game object system that manages clutter generation. Handles infinite streaming layers and executes generation jobs. |
| class | Scatterer | Base class to override if you want to create custom scatterer logic. Provides utility methods for entry selection and co |
| class | SimpleScatterer | |
| class | SlopeMapping | Maps an clutter entry to a slope angle range. |
| class | SlopeScatterer | Scatterer that filters and selects assets based on the slope angle of the surface. Useful for placing different vegetati |
| class | TerrainMaterialMapping | Maps a terrain material to a list of clutter entries that can spawn on it. |
| class | TerrainMaterialScatterer | Scatterer that selects assets based on the terrain material at the hit position. Useful for placing different vegetation |
Structs
| Type | Name | Description |
|---|---|---|
| struct | ClutterInstance | Represents a single clutter instance to be spawned. |