| class | ActionGraphEditorExtensions | Helper methods for action graph editor tools. Mostly workaround for GameObjectReference
and ComponentReference being int |
| class | ActionGraphExtensions | |
| class | ActionGraphResource | Some game logic implemented using visual scripting |
| class | ActionsInvoker | A component which allows you to use action in all the usual functions. |
| class | AwakeActionComponent | |
| class | CollisionActionComponent | Reacts to collisions. |
| class | DestroyActionComponent | |
| class | DisabledActionComponent | |
| class | EnabledActionComponent | |
| class | FixedUpdateActionComponent | |
| class | GameResourceSourceLocation | Source location for action graphs that belong to a GameResource.
These can include scenes and prefabs, or custom resourc |
| class | HasConversionFromAttribute | |
| class | MapSourceLocation | Source location for action graphs that belong to a Hammer map. This is used for stack
traces, and for knowing which map |
| class | SimpleActionComponent | These should not exist |
| class | StartActionComponent | |
| class | TriggerActionComponent | Reacts to collider triggers. |
| class | UpdateActionComponent | |