API Sandbox ActionGraphs
namespace

Sandbox.ActionGraphs

22 types

Classes

Type Name Description
class ActionGraphEditorExtensions Helper methods for action graph editor tools. Mostly workaround for GameObjectReference and ComponentReference being int
class ActionGraphExtensions
class ActionGraphResource Some game logic implemented using visual scripting
class ActionsInvoker A component which allows you to use action in all the usual functions.
class AwakeActionComponent
class CollisionActionComponent Reacts to collisions.
class DestroyActionComponent
class DisabledActionComponent
class EnabledActionComponent
class FixedUpdateActionComponent
class GameResourceSourceLocation Source location for action graphs that belong to a GameResource. These can include scenes and prefabs, or custom resourc
class HasConversionFromAttribute
class MapSourceLocation Source location for action graphs that belong to a Hammer map. This is used for stack traces, and for knowing which map
class SimpleActionComponent These should not exist
class StartActionComponent
class TriggerActionComponent Reacts to collider triggers.
class UpdateActionComponent

Structs

Type Name Description
struct SceneReferenceNode An Node from an ActionGraph that references a GameObject or Component.
struct SceneReferenceTriggeredEvent

Interfaces

Type Name Description
interface IActionComponent A component that only provides actions to implement with an Action Graph.
interface IActionGraphEvents
interface ISerializationOptionProvider A ISourceLocation that provides SerializationOptions.