class
CubemapFogController
public class CubemapFogController Constructors
CubemapFogController() Properties
| Name | Type | Description |
|---|---|---|
LodBias | Single | Adjust how quickly the cubemap blurs out at closer distances. A value of 0.0 always uses the lowest resolution MIP over the entire range, while a value of 1.0 uses the highest. |
StartDistance | Single | The distance from the player at which the fog will start to fade in. |
EndDistance | Single | The distance from the player at which the fog will be at full strength. |
FalloffExponent | Single | Exponent for distance falloff. For example, 2.0 is proportional to square of distance. |
HeightWidth | Single | The distance between the start of the height fog and where it is fully opaque. Setting this to 0 will disable height based blending. |
HeightStart | Single | The absolute height in the map at which the height fog will start to fade in. |
HeightExponent | Single | Exponent for height falloff. For example, 2.0 is proportional to square of distance. |
Enabled | Boolean | Is this cubemap fog active? |
Texture | Texture | Cubemap texture to use for the fog. |
Transform | Transform | Location of the fog. |
Tint | Color | Tint of the fog. |