Gizmo
public static abstract sealed class Gizmo Properties
| Name | Type | Description |
|---|---|---|
Control static | GizmoControls | Holds fully realized controls to manipulate some value |
Draw static | GizmoDraw | Draw a shape using the gizmo library |
World static | SceneWorld | |
PreviousRay static | Ray | |
CurrentRay static | Ray | |
RayDepth static | Single | |
ControlMode static | String | |
Transform static | Transform | |
Path static | String | |
Object static | Object | |
Camera static | SceneCamera | |
IsHovered static | Boolean | |
IsSelected static | Boolean | |
IsChildSelected static | Boolean | |
WasClicked static | Boolean | |
HasSelected static | Boolean | |
HasHovered static | Boolean | |
HasClicked static | Boolean | |
HasMouseFocus static | Boolean | |
CursorPosition static | Vector2 | The current cursor position, in screen space |
CursorMoveDelta static | Vector2 | The delta of cursor movement between this frame and last, in screen space |
CursorDragDelta static | Vector2 | The delta of cursor movement between last press and now, in screen space. If left mouse isn't down, will return CursorMoveDelta |
KeyboardModifiers static | KeyboardModifiers | The current keyboard modifiers |
IsCtrlPressed static | Boolean | |
IsShiftPressed static | Boolean | |
IsAltPressed static | Boolean | |
WasLeftMouseReleased static | Boolean | |
IsLeftMouseDown static | Boolean | |
WasLeftMousePressed static | Boolean | |
WasRightMouseReleased static | Boolean | |
IsRightMouseDown static | Boolean | |
WasRightMousePressed static | Boolean | |
IsDoubleClicked static | Boolean | |
CameraTransform static | Transform | The cameras transform - in world space |
LocalCameraTransform static | Transform | The cameras transform - in local space |
IsPressed static | Boolean | |
HasPressed static | Boolean | |
PressRay static | Ray | |
Settings static | SceneSettings | |
Hitbox static | GizmoHitbox | Allows creating a gizmo hitbox which will be interactable using the mouse (or vr deck2 super controller) |
Methods
static Void EndInstance(Instance previous) static Void Select(Boolean allowUnselect = True, Boolean allowMultiSelect = True) static IDisposable Scope(String path, Transform tx) Create a new scope - any changes to colors and transforms will be stored and reverted when exiting the scope.
static IDisposable Scope(String path, Vector3 position) Create a new scope - any changes to colors and transforms will be stored and reverted when exiting the scope.
static IDisposable Scope(String path, Vector3 position, Rotation rotation, Single scale = 1) Create a new scope - any changes to colors and transforms will be stored and reverted when exiting the scope.
static IDisposable Scope(String path = null) Create a new scope - any changes to colors and transforms will be stored and reverted when exiting the scope.
static IDisposable ObjectScope(T obj, Transform tx) Create a new scope - any changes to colors and transforms will be stored and reverted when exiting the scope.
static Vector3? GetPositionOnPlane(Vector3 position, Vector3 planeNormal, Ray ray) Get the distance from a point on a plane
static Vector3 GetMouseDelta(Vector3 position, Vector3 planeNormal) Get the mouse delta at this current position
static Vector3 GetMouseDrag(Vector3 position, Vector3 planeNormal) Get the mouse drag distance at this current position, assuming we are pressed
static Vector3 GetMouseDistanceVector(Vector3 position, Vector3 planeNormal) Get the vector distance from a point on a plane
static Single GetMouseDistance(Vector3 position, Vector3 planeNormal) Get the distance from a point on a plane
static Single GetMouseDistanceDelta(Vector3 position, Vector3 planeNormal) Get the distance moved from (or towards) a position on a plane
static Vector3 Snap(Vector3 input, Vector3 movement) Will snap this position, depending on the current snap settings and keys that are pressed. Will snap along if movement is detected along that axis. For example, if movement is 1,0,0 then we'll only snap on the x axis.
static Angles Snap(Angles input, Angles movement) Will snap this position, depending on the current snap settings and keys that are pressed. Will snap along if movement is detected along that axis. For example, if movement is 1,0,0 then we'll only snap on the x axis.
static Rotation Snap(Rotation rotationDelta) Snaps a rotation delta to angle increments.
rotationDelta — The rotation delta to snap