Properties
| Name | Type | Description |
|---|---|---|
AnimationCount | Int32 | Number of animations this model has. |
AnimationNames | IReadOnlyList<String> | |
AnimGraph | AnimationGraph | Get the animgraph this model uses. |
Attachments | ModelAttachments | Access to bones of this model. |
AttachmentCount | Int32 | Returns amount of attachment points this model has. |
Parts | ModelParts | Access to body parts of this model. |
BodyGroupCount | Int32 | |
DefaultBodyGroupMask | UInt64 | |
BodyParts | IEnumerable<BodyPart> | |
Bounds | BBox | Total bounds of all the meshes. |
PhysicsBounds | BBox | Total bounds of all the physics shapes. |
RenderBounds | BBox | Render view bounds. |
IsValid virtual | Boolean | |
IsError | Boolean | Whether this model is an error model or invalid or not. |
Name | String | Name of the model, usually being its file path. |
IsProcedural | Boolean | Whether this model is procedural, i.e. it was created at runtime via Create. |
MeshCount | Int32 | Total number of meshes this model is made out of. |
Trace | MeshTraceRequest | Trace against the triangles in this mesh |
Data | CommonData | |
HitboxSet | HitboxSet | Access to default hitbox set of this model |
MaterialGroupCount | Int32 | Number of material groups this model has. |
Materials | ImmutableArray<Material> | Retrieves an enumerable collection of all Materials on the meshes. This is fast, and cached. The order of these items is the same order used in ModelRenderer.Materials etc |
Morphs | ModelMorphs | Access to bones of this model. |
MorphCount | Int32 | Number of morph controllers this model has. |
Physics | PhysicsGroupDescription | |
Bones | BoneCollection | Access to bones of this model. |
BoneCount | Int32 | Number of bones this model has. |
Builder static | ModelBuilder | Returns a static ModelBuilder instance, allowing for runtime model creation. |
Cube static | Model | A cube model |
Sphere static | Model | A sphere model |
Plane static | Model | A plane model |
Error static | Model | An error model |
Methods
String GetAnimationName(Int32 animationIndex) Returns name of an animation at given animation index.
animationIndex — Animation index to get name of, starting at 0. ArgumentOutOfRangeException — Thrown when given index exceeds range of [0,AnimationCount-1] Transform? GetAttachment(String name) Retrieves attachment transform based on given attachment name.
name — Name of the attachment to retrieve transform of. Transform? GetAttachment(Int32 index) Retrieves attachment transform based on given attachment index.
index — >Index of the attachment to look up, starting at 0. ArgumentOutOfRangeException — Thrown when given index exceeds range of [0,AttachmentCount-1] String GetAttachmentName(Int32 index) Returns name of an attachment at given index.
index — Index of the attachment to look up, starting at 0. ArgumentOutOfRangeException — Thrown when given index exceeds range of [0,AttachmentCount-1] Boolean TryGetData(T data) Tries to extract data from model based on the given type's ModelDoc.GameDataAttribute.
data — The extracted data, or default on failure. Boolean TryGetData(Type t, Object data) Tries to extract data from model based on the given type's ModelDoc.GameDataAttribute.
t — The class with ModelDoc.GameDataAttribute. data — The extracted data, or default on failure. Boolean HasData() Tests if this model has generic data based on given type's ModelDoc.GameDataAttribute. This will be faster than testing this via GetData]]>()
T GetData() Extracts data from model based on the given type's ModelDoc.GameDataAttribute.
Dictionary<String, String[]> GetBreakCommands() Internal function used to get a list of break commands the model has.
static Model Load(String filename) Load a model by file path.
filename — The file path to load as a model. static Task<Model> LoadAsync(String filename) Load a model by file path.
filename — The file path to load as a model. String GetMaterialGroupName(Int32 groupIndex) Returns name of a material group at given group index.
groupIndex — Group index to get name of, starting at 0. ArgumentOutOfRangeException — Thrown when given index exceeds range of [0,MaterialGroupCount-1] Int32 GetMaterialGroupIndex(String groupIndex) Retrieves the index of a material group given its name.
groupIndex — The name of the material group. IEnumerable<Material> GetMaterials(Int32 groupIndex) Retrieves an enumerable collection of Materials belonging to a specified group.
groupIndex — The index of the material group. Default value is 0. IEnumerable<Material> GetMaterials(String groupName) Retrieves an enumerable collection of Materials belonging to a specified group.
groupName — The name of the material group. ArgumentException — Thrown when the provided group name does not exist. String GetMorphName(Int32 morph) Returns name of a morph controller at given index.
morph — Morph controller index to get name of, starting at 0. ArgumentOutOfRangeException — Thrown when given index exceeds range of [0,MorphCount-1] Single GetVisemeMorph(String viseme, Int32 morph) Get morph weight for viseme.
Byte[] SaveToVmdl() Task<Byte[]> SaveToVmdlAsync() String GetBoneName(Int32 boneIndex) Returns name of a bone at given bone index.
boneIndex — Bone index to get name of, starting at 0. ArgumentOutOfRangeException — Thrown when given index exceeds range of [0,BoneCount-1] Int32 GetBoneParent(Int32 boneIndex) Returns the id of given bone's parent bone.
boneIndex — The bone to look up parent of. ArgumentOutOfRangeException — Thrown when given index exceeds range of [0,BoneCount-1] Transform GetBoneTransform(Int32 boneIndex) Returns transform of given bone at bind position.
ArgumentOutOfRangeException — Thrown when given index exceeds range of [0,BoneCount-1] Transform GetBoneTransform(String bone) Returns transform of given bone at bind position.
Dictionary<Bone, GameObject> CreateBoneObjects(GameObject root) Creates a dictionary of bone names to game objects, where each game object is a bone object in the scene.
Vertex[] GetVertices() Experimental!
UInt32[] GetIndices() Experimental!
Int32 GetIndexCount(Int32 drawcall) Int32 GetIndexStart(Int32 drawcall) Int32 GetBaseVertex(Int32 drawcall)