class
RealTime
public static abstract sealed class RealTime Access to time.
Properties
| Name | Type | Description |
|---|---|---|
Now static | Single | The time since the game startup, in seconds. |
NowDouble static | Double | The time since the game startup as a double, in seconds. |
GlobalNow static | Double | The number of a seconds since a set point in time. This value should match between servers and clients. If they have their timezone set correctly. |
Delta static | Single | The time delta (in seconds) between the last frame and the current (for all intents and purposes) |
SmoothDelta static | Single | Like Delta but smoothed to avoid large disparities between deltas |