class
RadiusDamage
public sealed class RadiusDamage : Component Applies damage in a radius, with physics force, and optional occlusion
Constructors
RadiusDamage() Properties
| Name | Type | Description |
|---|---|---|
Radius | Single | The radius of the damage area. |
PhysicsForceScale | Single | How much physics force should be applied on explosion? |
DamageOnEnabled | Boolean | If enabled we'll apply damage once as soon as enabled |
Occlusion | Boolean | Should the world shield victims from damage? |
DamageAmount | Single | The amount of damage inflicted |
DamageTags | TagSet | Tags to apply to the damage |
Attacker | GameObject | Who should we credit with this attack? |
Methods
Void Apply() Apply the damage now
static Void ApplyDamage(Sphere sphere, DamageInfo damage, Single physicsForce = 1, GameObject ignore = null, Boolean occlusion = True)