class
HammerMesh
public class HammerMesh : Component Added automatically by Hammer to GameObjects that have a map mesh tied to them. When a map is compiled the Model property is populated by the generated model.
Constructors
HammerMesh() Properties
| Name | Type | Description |
|---|---|---|
Model | Model | Gets populated at compile time, will be valid when loading from compiled map |
UseRenderer | Boolean | |
UseCollision | Boolean | |
Tint | Color | |
RenderType | ShadowRenderType | |
Static | Boolean | |
Friction | Single? | |
Surface | Surface | |
SurfaceVelocity | Vector3 | Set the local velocity of the surface so things can slide along it, like a conveyor belt |
IsTrigger | Boolean | |
OnTriggerEnter | Action<Collider> | Called when a collider enters this trigger |
OnTriggerExit | Action<Collider> | Called when a collider exits this trigger |