interface
IGameObjectNetworkEvents
public interface IGameObjectNetworkEvents Allows listening to network events on a specific GameObject
Methods
virtual Void NetworkOwnerChanged(Connection newOwner, Connection previousOwner) Called when the owner of a network GameObject is changed
virtual Void StartControl() We have become the controller of this object, we are no longer a proxy
virtual Void StopControl() This object has become a proxy, controlled by someone else