Api Sandbox IGameObjectNetworkEvents
interface

IGameObjectNetworkEvents

public interface IGameObjectNetworkEvents

Allows listening to network events on a specific GameObject

Methods

virtual Void NetworkOwnerChanged(Connection newOwner, Connection previousOwner)

Called when the owner of a network GameObject is changed

virtual Void StartControl()

We have become the controller of this object, we are no longer a proxy

virtual Void StopControl()

This object has become a proxy, controlled by someone else

Assembly: Sandbox.Engine Namespace: Sandbox Full Name: Sandbox.IGameObjectNetworkEvents