interface
ISceneCollisionEvents
public interface ISceneCollisionEvents Listen to all collision events that happen during a physics step.
Methods
virtual Void OnCollisionStart(Collision collision) Called when a collider/rigidbody starts touching another collider.
virtual Void OnCollisionUpdate(Collision collision) Called once per physics step for every collider being touched.
virtual Void OnCollisionStop(CollisionStop collision) Called when a collider/rigidbody stops touching another collider.
virtual Void OnCollisionHit(Collision collision) Called when a collider/rigidbody hits another collider, including repeated hits on the same shape while they are already touching.