| struct | GradientFogSetup | Setup for defining gradient fog in a view |
| struct | HudPainter | 2D Drawing functions for a CommandList.
HudPainter provides a set of methods for drawing shapes, textures, and text onto |
| struct | ReflectionSetup | Allows special setup for reflections, such as offsetting the reflection plane |
| struct | RefractionSetup | Allows special setup for refraction, such as offsetting the clip plane |
| struct | RendererSetup | When manually rendering a Renderer this will let you override specific
elements of that render. This means you can use m |
| struct | RenderTargetHandle | A render target handle used with CommandLists |
| struct | SamplerState | Represents a sampler state used to control how textures are sampled in shaders.
Example usage:
SamplerState mySampler |
| struct | ViewSetup | When manually rendering a camera this will let you override specific
elements of that render. This means you can use mos |