API Sandbox Rendering
namespace

Sandbox.Rendering

15 types

Classes

Type Name Description
class CommandList
class TextureStreaming Gives global access to the texture streaming system.

Structs

Type Name Description
struct GradientFogSetup Setup for defining gradient fog in a view
struct HudPainter 2D Drawing functions for a CommandList. HudPainter provides a set of methods for drawing shapes, textures, and text onto
struct ReflectionSetup Allows special setup for reflections, such as offsetting the reflection plane
struct RefractionSetup Allows special setup for refraction, such as offsetting the clip plane
struct RendererSetup When manually rendering a Renderer this will let you override specific elements of that render. This means you can use m
struct RenderTargetHandle A render target handle used with CommandLists
struct SamplerState Represents a sampler state used to control how textures are sampled in shaders. Example usage: SamplerState mySampler
struct ViewSetup When manually rendering a camera this will let you override specific elements of that render. This means you can use mos

Enums

Type Name Description
enum FilterMode Represents filtering modes for texture sampling in the rendering pipeline.
enum RenderValue
enum ResourceState Used to describe a GPU resources state for barrier transitions.
enum Stage
enum TextureAddressMode Specifies how texture coordinates outside the [0.0, 1.0] range are handled.