class
FileSystem
public static abstract sealed class FileSystem A filesystem that can be accessed by the game.
Properties
| Name | Type | Description |
|---|---|---|
Mounted static | BaseFileSystem | All mounted content. |
Data static | BaseFileSystem | A subset of OrganizationData for custom gamemode data. |
OrganizationData static | BaseFileSystem | A filesystem for custom data, per gamemode's organization. |
Methods
static String NormalizeFilename(String filepath) Normalizes given file path so the game's filesystem can understand it. Fixes slashes and lowercases the file path.
filepath — The file path to normalize returns — The normalized file path
static BaseFileSystem CreateMemoryFileSystem() Create a filesystem that exists only in memory
Fields
| Name | Type | Description |
|---|---|---|
Cache static | KeyStore | A cached keystore that can be used for anything. This is stored in a global cache folder, and may be deleted at any time. |