class
NetworkHelper
public sealed class NetworkHelper : Component Creates a networked game lobby and assigns player prefabs to connected clients.
Constructors
NetworkHelper() Properties
| Name | Type | Description |
|---|---|---|
StartServer | Boolean | Create a server (if we're not joining one) |
PlayerPrefab | GameObject | The prefab to spawn for the player to control. |
SpawnPoints | List<GameObject> | A list of points to choose from randomly to spawn the player in. If not set, we'll spawn at the location of the NetworkHelper object. |
Methods
virtual Void OnActive(Connection channel) A client is fully connected to the server. This is called on the host.