Api Sandbox GameObjectFlags
enum

GameObjectFlags

public sealed enum GameObjectFlags : Enum

Enum Values

Name Value Description
None
Hidden Hide this object in heirachy/inspector
NotSaved Don't save this object to disk, or when duplicating
Bone Auto created - it's a bone, driven by animation
Attachment Auto created - it's an attachment
Error There's something wrong with this
Loading Loading something
Deserializing Is in the process of deserializing
DontDestroyOnLoad When loading a new scene, keep this gameobject active
NotNetworked Keep local - don't network this object as part of the scene snapshot
Refreshing In the process of refreshing from the network
ProceduralBone Stops animation stomping the bone, will use the bone's local position
EditorOnly Only exists in the editor. Don't spawn it in game.
Absolute Ignore the parent transform. Basically, position: absolute for gameobjects.
PhysicsBone The position of this object is controlled by by physics - usually via a RigidBody component
NoInterpolation Stops this object being interpolated, either via the network system or the physics system
Assembly: Sandbox.Engine Namespace: Sandbox Full Name: Sandbox.GameObjectFlags