class
ComputeShader
public class ComputeShader A compute shader is a program that runs on the GPU, often with data provided to/from the CPU by means of a GpuBuffer`1 or a Texture.
Constructors
ComputeShader(String path) Create a compute shader from the specified path.
Properties
| Name | Type | Description |
|---|---|---|
Attributes | RenderAttributes | Attributes that are passed to the compute shader on dispatch. |
Methods
Void Dispatch(Int32 threadsX = 32, Int32 threadsY = 32, Int32 threadsZ = 32) Dispatch this compute shader using explicit thread counts.
threadsX — The number of threads to dispatch in the X dimension. threadsY — The number of threads to dispatch in the Y dimension. threadsZ — The number of threads to dispatch in the Z dimension. Void DispatchIndirect(GpuBuffer indirectBuffer, UInt32 indirectElementOffset = 0) Dispatch this compute shader by reading thread group counts (x, y, z) from an indirect buffer of type IndirectDispatchArguments.
indirectBuffer — The GPU buffer containing one or more dispatch argument entries. indirectElementOffset — The index of the dispatch arguments element to use (each element = 12 bytes). Void DispatchWithAttributes(RenderAttributes attributes, Int32 threadsX = 32, Int32 threadsY = 32, Int32 threadsZ = 32) Void DispatchIndirectWithAttributes(RenderAttributes attributes, GpuBuffer indirectBuffer, UInt32 indirectElementOffset = 0) See Also
GpuBuffer`1