Api Sandbox ModelEditor Nodes ModelPropData
class

ModelPropData

public class ModelPropData

Generic prop settings. Support for this depends on the entity.

Constructors

ModelPropData()

Properties

Name Type Description
BakeLighting Boolean When this model is used as prop_static, it will bake lighting by default depending on this value.
Health Single When this model is used as prop_physics, it's health will be set to this value.
Flammable Boolean If true well treat this prop as flammable, meaning it can catch fire and burn.
Explosive Boolean If true we'll explode this prop when it's destroyed
ExplosionDamage Single Amount of damage to do at the center on the explosion. It will falloff over distance.
ExplosionRadius Single Range of explosion's damage.
ExplosionForce Single Scale of the force applied to entities damaged by the explosion and the models break pieces.
MinImpactDamageSpeed Single Minimum impact damage speed to break this object.
ImpactDamage Single The amount of damage this deals to other objects when it collides at high speed. If set to -1, this will be calculated from the mass of the rigidbody.
Assembly: Sandbox.Engine Namespace: Sandbox.ModelEditor.Nodes Full Name: Sandbox.ModelEditor.Nodes.ModelPropData