interface
ITrackTarget
public interface ITrackTarget Something in the scene that is being controlled by an ITrack. This could be a GameObject or Component reference, or a property contained within another ITrackTarget. These targets are created using ITrack). If IsBound is true, this target is connected to a live instance of something in the scene, so accessing it will affect that connected instance.
Properties
| Name | Type | Description |
|---|---|---|
Binder virtual | TrackBinder | The binder that created this target. |
Name virtual | String | Name of this target, for debugging and editing. |
TargetType virtual | Type | Value type of this target. |
IsBound virtual | Boolean | If true, this target is connected to a real object in the scene, so can be accessed. |
IsActive virtual | Boolean | If true, the target is bound and active in the scene hierarchy. |
Value virtual | Object | If bound, the current value of this target in the scene. |
Parent virtual | ITrackTarget | Component / game object / property that contains this target, if from a nested track. |