struct
EmbeddedResource
public sealed struct EmbeddedResource A JSON definition of an embedded resource. This is a resource that can be either standalone (in a .vtex file) or embedded in a GameResource's Json data. When it's detected in a GameResource we will create the named compiler and create the resource. When compiling the GameResource this can optionally create a compiled version of the resource on disk. When we compile a regular resource that contains this $compiler structure, it operates like any other compile, except it's totally managed by c# instead of resourcecompiler.
Properties
| Name | Type | Description |
|---|---|---|
ResourceCompiler | String | The name of the ResourceCompiler to use |
ResourceGenerator | String | The name of the ResourceGenerator that created this resource. This is basically a sub-compiler. |
TypeName | String | Sometimes we'll want to embed a child class of a resource |
Data | JsonObject | Data that is serialized/deserialized from the ResourceGenerator |
CompiledPath | String | If this resource has been compiled to disk then this is the path to that resource. This avoids the need to generate this resource again. |