Properties
| Name | Type | Description |
|---|---|---|
AllowGrounding virtual | Boolean | |
AllowFalling virtual | Boolean | |
Controller | PlayerController |
Methods
virtual Void UpdateAnimator(SkinnedModelRenderer renderer) Update the animator which is available at Controller.Renderer.
virtual Transform CalculateEyeTransform() Get the position of the player's eye
Void UpdateCamera(CameraComponent cam) Called to update the camera each frame
virtual Int32 Score(PlayerController controller) Highest number becomes the new control mode
virtual Void PrePhysicsStep() Called before the physics step is run
virtual Void PostPhysicsStep() Called after the physics step is run
virtual Void UpdateRigidBody(Rigidbody body) virtual Void AddVelocity() virtual Void OnModeBegin() This mode has just started
virtual Void OnModeEnd(MoveMode next) This mode has stopped. We're swapping to another move mode.
virtual Boolean IsStandableSurace(InAttribute) result) virtual Boolean IsStandableSurface(InAttribute) result)